SEN Computing – exploring how to teach the new curriculum to SEN
A couple of weeks ago, I was privileged to be ask to present at the SEN Computing day run and organise by Catherine Elliott(@catherinelliott) who is part of the Sheffield ILS eLearning team. So after making the long journey up North, I arrived at the venue and was taken aback with the excellent organisation and thoughts that had gone into the day (on arrival there were tables full of resources) and was looking forward to learning more about how to adapt the computing curriculum for SEN.
Over the last year, we have started to add elements of programming/coding to our curriculum. This has led to us discovering and adapting different resources to enable our students to be able to access and succeed with these elements of the new curriculum. I have written previously about some of the challenges that present themselves for students with SEN and my presentation revolved around this but also emphasised the importance of the Computing curriculum and the focus on moving students away from being consumers of ICT to creators of content. I then touch on the different elements of the KS1/2 curriculum and gave some ideas of what resources could be used to teach our students. What I wanted to emphasise further, is that it is important to remember that the computer science element of the new curriculum is only part of it and the currant elements of ICT, digital literacy and e-safety are still parts of it and are very important skills for our learners. Have attached the slides to my presentation below.
After my presentation, we moved onto looking more closely at how the basic programming/computational thinking could be taught to P6-NC2 students. We also touch on how the PoS can be taught through other areas of the curriculum and it was great to highlight the cross currciucular links. Some of the highlights included-
Really simple idea – use of switches to enable users learn the different arrow symbols for Logo and also enable to direct others to program control toys.
Sequencing parts of a story – not only literacy links but teaches students the importance of putting things in the right order for the story to make sense. This is a important element of coding and programming and gives them an idea that computers will follow instructions logically, so important that this makes sense.
Debugging link to life skills – creating an algorithm for getting dressed – important to put pants on before trousers (unless you are superman!!)
Sorting objects – what are the criteria and the use of a bubble sort activity to give students the understanding of how a computer would sort objects out by comparing items one at a time. Use of different weights of bottles and a balance scale to determine the lightest/heaviest.
Use of real life objects to help them come up with a sequence of instructions to solve a problem – lots of examples here marble run, train track etc. however the one I really like was the water drainage track and students would have to select what height each of the track should be to allow the water to flow down successfully. They could then write the instruction down for someone else to follow.
After lunch, we then started to look at the elements of the KS2 PoS and what resources could be used to enable our students to have access and be successful. This was a very practical session and we looked at tools that lots of practitioners have written about and are using like Logo, Scratch and Kodu.
Scratch is great program for teaching students how to design,write and debug programs and I have used this successfully with students at my school. Some students do struggle with their reading and distinguishing between the different blocks due to their low levels of literacy. To help with this I have used laminated version of the blocks for them to use to make up their codes on whiteboard first through discussion and then can use these as prompts when entering code onto the computer. On the day they also had versions of blocks with symbols on the back to aid students in recognising what each of the blocks do.
We also touched on Kodu as well and how this resource can be used to meet the KS2 PoS. For me Kodu is the most useful tool for many of our students especially as it uses pictorial symbols when writing blocks of code so that students can quickly make simple lines of instructions to control the on-screen characters. Also in addition the use of the Xbox controller to make their inputs is great because it provides a familiar mode of input for many students and the engagement created by the use of to is an additional bonus.
Unfortunately I had to leave after this session though Catherine has written some extensive blog posts on what covered throughout the day and these can be accessed here.
I was really pleased to have been part of the day and it was very informative and great to make connections with other schools. As part of the conclusions of the day, it was felt that there should be an online community of Special Needs Schools to work together to share and collaborate on resources to be used for teaching the new Computing Curriculum. The wiki-space has been set up here – www.sencomputing.wikispaces.com If you want to become a member contact Catherine, via the email address on the site.